Iron Sword: Wizards & Warriors 2 342/365

On December 8th, 1989 the top brass at Akklaim thought to sell the sequel to Wizards & Warriors they needed a romance novel cover, so they hired Fabio. Now they game they put time, effort and money into is only remember because of Fabio.
Smooth move, Exlax.

“The mighty warrior Kuros has defeated the evil wizard Malkil in the previous game. However, Malkil did not perish, and has now taken the shape of the four elements: water, wind, air and fire. Kuros is summoned to the land of Sindarin to destroy Malkil again. In order to accomplish that, he will have to collect the shattered pieces of the legendary Ironsword with the help of the four animal kings, and defeat the elementals who protect Malkil’s essence.

Like its predecessor, Ironsword: Wizards & Warriors II is a side-scrolling action game with platform elements. Kuros uses swords and spells to fight the enemies in his path. He can also jump and crouch, which is often necessary to move through a stage and avoid taking damage. The game world consists of four domains; in each of those, Kuros must find a golden artifact and bring it back to the animal king residing there. This opens the path to the elemental boss guarding the domain, which must be defeated with spells.

Magic spells can be bought in special locations or found during exploration. They have a variety of functions, e.g. turning enemies into money or food, slowing down enemies, granting Kuros temporary invincibility, or creating fountains that help him reach high areas. Some of these spells disappear after one use, while others consume magic points. Weapon and armor upgrades can also be bought in shops. Kuros can restore his health by eating; food is either scattered throughout the stages or offered at inns.”

Pick up your own copy here and don’t forget to check “Sold Items” before hitting up an auction.

Miss a day? Catch Up.

Leave a Reply

%d bloggers like this: